proc leftToRight*(self: PrismMesh): float64 {.gcsafe, locks: 0
.}
-
proc `leftToRight =`*(self: PrismMesh; val: float64) {.gcsafe, locks: 0
.}
-
proc size*(self: PrismMesh): Vector2 {.gcsafe, locks: 0
.}
-
proc `size =`*(self: PrismMesh; val: Vector2) {.gcsafe, locks: 0
.}
-
proc subdivideWidth*(self: PrismMesh): int64 {.gcsafe, locks: 0
.}
-
proc `subdivideWidth =`*(self: PrismMesh; val: int64) {.gcsafe, locks: 0
.}
-
proc subdivideHeight*(self: PrismMesh): int64 {.gcsafe, locks: 0
.}
-
proc `subdivideHeight =`*(self: PrismMesh; val: int64) {.gcsafe, locks: 0
.}
-
proc subdivideDepth*(self: PrismMesh): int64 {.gcsafe, locks: 0
.}
-
proc `subdivideDepth =`*(self: PrismMesh; val: int64) {.gcsafe, locks: 0
.}
-