Module ray_cast_2d

Procs

proc enabled*(self: RayCast2D): bool {.
gcsafe, locks: 0
.}
proc `enabled =`*(self: RayCast2D; val: bool) {.
gcsafe, locks: 0
.}
proc excludeParent*(self: RayCast2D): bool {.
gcsafe, locks: 0
.}
proc `excludeParent =`*(self: RayCast2D; val: bool) {.
gcsafe, locks: 0
.}
proc castTo*(self: RayCast2D): Vector2 {.
gcsafe, locks: 0
.}
proc `castTo =`*(self: RayCast2D; val: Vector2) {.
gcsafe, locks: 0
.}
proc collisionLayer*(self: RayCast2D): int64 {.
gcsafe, locks: 0
.}
proc `collisionLayer =`*(self: RayCast2D; val: int64) {.
gcsafe, locks: 0
.}
proc typeMask*(self: RayCast2D): int64 {.
gcsafe, locks: 0
.}
proc `typeMask =`*(self: RayCast2D; val: int64) {.
gcsafe, locks: 0
.}
proc isColliding*(self: RayCast2D): bool {.
gcsafe, locks: 0
.}
proc forceRaycastUpdate*(self: RayCast2D) {.
gcsafe, locks: 0
.}
proc getCollider*(self: RayCast2D): Object {.
gcsafe, locks: 0
.}
proc getColliderShape*(self: RayCast2D): int64 {.
gcsafe, locks: 0
.}
proc getCollisionPoint*(self: RayCast2D): Vector2 {.
gcsafe, locks: 0
.}
proc getCollisionNormal*(self: RayCast2D): Vector2 {.
gcsafe, locks: 0
.}
proc addExceptionRid*(self: RayCast2D; rid: RID) {.
gcsafe, locks: 0
.}
proc addException*(self: RayCast2D; node: Object) {.
gcsafe, locks: 0
.}
proc removeExceptionRid*(self: RayCast2D; rid: RID) {.
gcsafe, locks: 0
.}
proc removeException*(self: RayCast2D; node: Object) {.
gcsafe, locks: 0
.}
proc clearExceptions*(self: RayCast2D) {.
gcsafe, locks: 0
.}