proc remotePath*(self: RemoteTransform2D): NodePath {.gcsafe, locks: 0
.} 
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proc `remotePath =`*(self: RemoteTransform2D; val: NodePath) {.gcsafe, locks: 0
.} 
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proc useGlobalCoordinates*(self: RemoteTransform2D): bool {.gcsafe, locks: 0
.} 
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proc `useGlobalCoordinates =`*(self: RemoteTransform2D; val: bool) {.gcsafe, locks: 0
.} 
- 
 
proc updatePosition*(self: RemoteTransform2D): bool {.gcsafe, locks: 0
.} 
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proc `updatePosition =`*(self: RemoteTransform2D; val: bool) {.gcsafe, locks: 0
.} 
- 
 
proc updateRotation*(self: RemoteTransform2D): bool {.gcsafe, locks: 0
.} 
- 
 
proc `updateRotation =`*(self: RemoteTransform2D; val: bool) {.gcsafe, locks: 0
.} 
- 
 
proc updateScale*(self: RemoteTransform2D): bool {.gcsafe, locks: 0
.} 
- 
 
proc `updateScale =`*(self: RemoteTransform2D; val: bool) {.gcsafe, locks: 0
.} 
-