Module sprite

Procs

proc texture*(self: Sprite): Texture {.
gcsafe, locks: 0
.}
proc `texture =`*(self: Sprite; val: Texture) {.
gcsafe, locks: 0
.}
proc normalMap*(self: Sprite): Texture {.
gcsafe, locks: 0
.}
proc `normalMap =`*(self: Sprite; val: Texture) {.
gcsafe, locks: 0
.}
proc centered*(self: Sprite): bool {.
gcsafe, locks: 0
.}
proc `centered =`*(self: Sprite; val: bool) {.
gcsafe, locks: 0
.}
proc offset*(self: Sprite): Vector2 {.
gcsafe, locks: 0
.}
proc `offset =`*(self: Sprite; val: Vector2) {.
gcsafe, locks: 0
.}
proc flipH*(self: Sprite): bool {.
gcsafe, locks: 0
.}
proc `flipH =`*(self: Sprite; val: bool) {.
gcsafe, locks: 0
.}
proc flipV*(self: Sprite): bool {.
gcsafe, locks: 0
.}
proc `flipV =`*(self: Sprite; val: bool) {.
gcsafe, locks: 0
.}
proc vframes*(self: Sprite): int64 {.
gcsafe, locks: 0
.}
proc `vframes =`*(self: Sprite; val: int64) {.
gcsafe, locks: 0
.}
proc hframes*(self: Sprite): int64 {.
gcsafe, locks: 0
.}
proc `hframes =`*(self: Sprite; val: int64) {.
gcsafe, locks: 0
.}
proc frame*(self: Sprite): int64 {.
gcsafe, locks: 0
.}
proc `frame =`*(self: Sprite; val: int64) {.
gcsafe, locks: 0
.}
proc regionEnabled*(self: Sprite): bool {.
gcsafe, locks: 0
.}
proc `regionEnabled =`*(self: Sprite; val: bool) {.
gcsafe, locks: 0
.}
proc regionRect*(self: Sprite): Rect2 {.
gcsafe, locks: 0
.}
proc `regionRect =`*(self: Sprite; val: Rect2) {.
gcsafe, locks: 0
.}
proc regionFilterClip*(self: Sprite): bool {.
gcsafe, locks: 0
.}
proc `regionFilterClip =`*(self: Sprite; val: bool) {.
gcsafe, locks: 0
.}