proc centered*(self: SpriteBase3D): bool {.gcsafe, locks: 0
.} 
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proc `centered =`*(self: SpriteBase3D; val: bool) {.gcsafe, locks: 0
.} 
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proc offset*(self: SpriteBase3D): Vector2 {.gcsafe, locks: 0
.} 
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proc `offset =`*(self: SpriteBase3D; val: Vector2) {.gcsafe, locks: 0
.} 
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proc flipH*(self: SpriteBase3D): bool {.gcsafe, locks: 0
.} 
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proc `flipH =`*(self: SpriteBase3D; val: bool) {.gcsafe, locks: 0
.} 
- 
 
proc flipV*(self: SpriteBase3D): bool {.gcsafe, locks: 0
.} 
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proc `flipV =`*(self: SpriteBase3D; val: bool) {.gcsafe, locks: 0
.} 
- 
 
proc modulate*(self: SpriteBase3D): Color {.gcsafe, locks: 0
.} 
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proc `modulate =`*(self: SpriteBase3D; val: Color) {.gcsafe, locks: 0
.} 
- 
 
proc opacity*(self: SpriteBase3D): float64 {.gcsafe, locks: 0
.} 
- 
 
proc `opacity =`*(self: SpriteBase3D; val: float64) {.gcsafe, locks: 0
.} 
- 
 
proc pixelSize*(self: SpriteBase3D): float64 {.gcsafe, locks: 0
.} 
- 
 
proc `pixelSize =`*(self: SpriteBase3D; val: float64) {.gcsafe, locks: 0
.} 
- 
 
proc axis*(self: SpriteBase3D): int64 {.gcsafe, locks: 0
.} 
- 
 
proc `axis =`*(self: SpriteBase3D; val: int64) {.gcsafe, locks: 0
.} 
- 
 
proc transparent*(self: SpriteBase3D): bool {.gcsafe, locks: 0
.} 
- 
 
proc `transparent =`*(self: SpriteBase3D; val: bool) {.gcsafe, locks: 0
.} 
- 
 
proc shaded*(self: SpriteBase3D): bool {.gcsafe, locks: 0
.} 
- 
 
proc `shaded =`*(self: SpriteBase3D; val: bool) {.gcsafe, locks: 0
.} 
- 
 
proc doubleSided*(self: SpriteBase3D): bool {.gcsafe, locks: 0
.} 
- 
 
proc `doubleSided =`*(self: SpriteBase3D; val: bool) {.gcsafe, locks: 0
.} 
- 
 
proc alphaCut*(self: SpriteBase3D): int64 {.gcsafe, locks: 0
.} 
- 
 
proc `alphaCut =`*(self: SpriteBase3D; val: int64) {.gcsafe, locks: 0
.} 
- 
 
proc getItemRect*(self: SpriteBase3D): Rect2 {.gcsafe, locks: 0
.} 
-