proc friction*(self: StaticBody): float64 {.gcsafe, locks: 0
.} 
- 
 
proc `friction =`*(self: StaticBody; val: float64) {.gcsafe, locks: 0
.} 
- 
 
proc bounce*(self: StaticBody): float64 {.gcsafe, locks: 0
.} 
- 
 
proc `bounce =`*(self: StaticBody; val: float64) {.gcsafe, locks: 0
.} 
- 
 
proc constantLinearVelocity*(self: StaticBody): Vector3 {.gcsafe, locks: 0
.} 
- 
 
proc `constantLinearVelocity =`*(self: StaticBody; val: Vector3) {.gcsafe, locks: 0
.} 
- 
 
proc constantAngularVelocity*(self: StaticBody): Vector3 {.gcsafe, locks: 0
.} 
- 
 
proc `constantAngularVelocity =`*(self: StaticBody; val: Vector3) {.gcsafe, locks: 0
.} 
-