proc normal*(self: TouchScreenButton): Texture {.gcsafe, locks: 0
.} 
- 
 
proc `normal =`*(self: TouchScreenButton; val: Texture) {.gcsafe, locks: 0
.} 
- 
 
proc pressed*(self: TouchScreenButton): Texture {.gcsafe, locks: 0
.} 
- 
 
proc `pressed =`*(self: TouchScreenButton; val: Texture) {.gcsafe, locks: 0
.} 
- 
 
proc bitmask*(self: TouchScreenButton): BitMap {.gcsafe, locks: 0
.} 
- 
 
proc `bitmask =`*(self: TouchScreenButton; val: BitMap) {.gcsafe, locks: 0
.} 
- 
 
proc shape*(self: TouchScreenButton): Shape2D {.gcsafe, locks: 0
.} 
- 
 
proc `shape =`*(self: TouchScreenButton; val: Shape2D) {.gcsafe, locks: 0
.} 
- 
 
proc shapeCentered*(self: TouchScreenButton): bool {.gcsafe, locks: 0
.} 
- 
 
proc `shapeCentered =`*(self: TouchScreenButton; val: bool) {.gcsafe, locks: 0
.} 
- 
 
proc shapeVisible*(self: TouchScreenButton): bool {.gcsafe, locks: 0
.} 
- 
 
proc `shapeVisible =`*(self: TouchScreenButton; val: bool) {.gcsafe, locks: 0
.} 
- 
 
proc passbyPress*(self: TouchScreenButton): bool {.gcsafe, locks: 0
.} 
- 
 
proc `passbyPress =`*(self: TouchScreenButton; val: bool) {.gcsafe, locks: 0
.} 
- 
 
proc action*(self: TouchScreenButton): string {.gcsafe, locks: 0
.} 
- 
 
proc `action =`*(self: TouchScreenButton; val: string) {.gcsafe, locks: 0
.} 
- 
 
proc visibilityMode*(self: TouchScreenButton): int64 {.gcsafe, locks: 0
.} 
- 
 
proc `visibilityMode =`*(self: TouchScreenButton; val: int64) {.gcsafe, locks: 0
.} 
- 
 
proc isPressed*(self: TouchScreenButton): bool {.gcsafe, locks: 0
.} 
-