Module vehicle_wheel

Procs

proc useAsTraction*(self: VehicleWheel): bool {.
gcsafe, locks: 0
.}
proc `useAsTraction =`*(self: VehicleWheel; val: bool) {.
gcsafe, locks: 0
.}
proc useAsSteering*(self: VehicleWheel): bool {.
gcsafe, locks: 0
.}
proc `useAsSteering =`*(self: VehicleWheel; val: bool) {.
gcsafe, locks: 0
.}
proc wheelRollInfluence*(self: VehicleWheel): float64 {.
gcsafe, locks: 0
.}
proc `wheelRollInfluence =`*(self: VehicleWheel; val: float64) {.
gcsafe, locks: 0
.}
proc wheelRadius*(self: VehicleWheel): float64 {.
gcsafe, locks: 0
.}
proc `wheelRadius =`*(self: VehicleWheel; val: float64) {.
gcsafe, locks: 0
.}
proc wheelRestLength*(self: VehicleWheel): float64 {.
gcsafe, locks: 0
.}
proc `wheelRestLength =`*(self: VehicleWheel; val: float64) {.
gcsafe, locks: 0
.}
proc wheelFrictionSlip*(self: VehicleWheel): float64 {.
gcsafe, locks: 0
.}
proc `wheelFrictionSlip =`*(self: VehicleWheel; val: float64) {.
gcsafe, locks: 0
.}
proc suspensionTravel*(self: VehicleWheel): float64 {.
gcsafe, locks: 0
.}
proc `suspensionTravel =`*(self: VehicleWheel; val: float64) {.
gcsafe, locks: 0
.}
proc suspensionStiffness*(self: VehicleWheel): float64 {.
gcsafe, locks: 0
.}
proc `suspensionStiffness =`*(self: VehicleWheel; val: float64) {.
gcsafe, locks: 0
.}
proc suspensionMaxForce*(self: VehicleWheel): float64 {.
gcsafe, locks: 0
.}
proc `suspensionMaxForce =`*(self: VehicleWheel; val: float64) {.
gcsafe, locks: 0
.}
proc dampingCompression*(self: VehicleWheel): float64 {.
gcsafe, locks: 0
.}
proc `dampingCompression =`*(self: VehicleWheel; val: float64) {.
gcsafe, locks: 0
.}
proc dampingRelaxation*(self: VehicleWheel): float64 {.
gcsafe, locks: 0
.}
proc `dampingRelaxation =`*(self: VehicleWheel; val: float64) {.
gcsafe, locks: 0
.}
proc isInContact*(self: VehicleWheel): bool {.
gcsafe, locks: 0
.}