proc useAsTraction*(self: VehicleWheel): bool {.gcsafe, locks: 0
.} 
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proc `useAsTraction =`*(self: VehicleWheel; val: bool) {.gcsafe, locks: 0
.} 
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proc useAsSteering*(self: VehicleWheel): bool {.gcsafe, locks: 0
.} 
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proc `useAsSteering =`*(self: VehicleWheel; val: bool) {.gcsafe, locks: 0
.} 
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proc wheelRollInfluence*(self: VehicleWheel): float64 {.gcsafe, locks: 0
.} 
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proc `wheelRollInfluence =`*(self: VehicleWheel; val: float64) {.gcsafe, locks: 0
.} 
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proc wheelRadius*(self: VehicleWheel): float64 {.gcsafe, locks: 0
.} 
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proc `wheelRadius =`*(self: VehicleWheel; val: float64) {.gcsafe, locks: 0
.} 
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proc wheelRestLength*(self: VehicleWheel): float64 {.gcsafe, locks: 0
.} 
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proc `wheelRestLength =`*(self: VehicleWheel; val: float64) {.gcsafe, locks: 0
.} 
- 
 
proc wheelFrictionSlip*(self: VehicleWheel): float64 {.gcsafe, locks: 0
.} 
- 
 
proc `wheelFrictionSlip =`*(self: VehicleWheel; val: float64) {.gcsafe, locks: 0
.} 
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proc suspensionTravel*(self: VehicleWheel): float64 {.gcsafe, locks: 0
.} 
- 
 
proc `suspensionTravel =`*(self: VehicleWheel; val: float64) {.gcsafe, locks: 0
.} 
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proc suspensionStiffness*(self: VehicleWheel): float64 {.gcsafe, locks: 0
.} 
- 
 
proc `suspensionStiffness =`*(self: VehicleWheel; val: float64) {.gcsafe, locks: 0
.} 
- 
 
proc suspensionMaxForce*(self: VehicleWheel): float64 {.gcsafe, locks: 0
.} 
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proc `suspensionMaxForce =`*(self: VehicleWheel; val: float64) {.gcsafe, locks: 0
.} 
- 
 
proc dampingCompression*(self: VehicleWheel): float64 {.gcsafe, locks: 0
.} 
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proc `dampingCompression =`*(self: VehicleWheel; val: float64) {.gcsafe, locks: 0
.} 
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proc dampingRelaxation*(self: VehicleWheel): float64 {.gcsafe, locks: 0
.} 
- 
 
proc `dampingRelaxation =`*(self: VehicleWheel; val: float64) {.gcsafe, locks: 0
.} 
- 
 
proc isInContact*(self: VehicleWheel): bool {.gcsafe, locks: 0
.} 
-