proc backgroundMode*(self: Environment): int64 {.gcsafe, locks: 0
.}
-
proc `backgroundMode =`*(self: Environment; val: int64) {.gcsafe, locks: 0
.}
-
proc backgroundSky*(self: Environment): Sky {.gcsafe, locks: 0
.}
-
proc `backgroundSky =`*(self: Environment; val: Sky) {.gcsafe, locks: 0
.}
-
proc backgroundSkyScale*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `backgroundSkyScale =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc backgroundColor*(self: Environment): Color {.gcsafe, locks: 0
.}
-
proc `backgroundColor =`*(self: Environment; val: Color) {.gcsafe, locks: 0
.}
-
proc backgroundEnergy*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `backgroundEnergy =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc backgroundCanvasMaxLayer*(self: Environment): int64 {.gcsafe, locks: 0
.}
-
proc `backgroundCanvasMaxLayer =`*(self: Environment; val: int64) {.gcsafe, locks: 0
.}
-
proc ambientLightColor*(self: Environment): Color {.gcsafe, locks: 0
.}
-
proc `ambientLightColor =`*(self: Environment; val: Color) {.gcsafe, locks: 0
.}
-
proc ambientLightEnergy*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `ambientLightEnergy =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc ambientLightSkyContribution*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `ambientLightSkyContribution =`*(self: Environment; val: float64) {.gcsafe,
locks: 0
.}
-
proc fogEnabled*(self: Environment): bool {.gcsafe, locks: 0
.}
-
proc `fogEnabled =`*(self: Environment; val: bool) {.gcsafe, locks: 0
.}
-
proc fogColor*(self: Environment): Color {.gcsafe, locks: 0
.}
-
proc `fogColor =`*(self: Environment; val: Color) {.gcsafe, locks: 0
.}
-
proc fogSunColor*(self: Environment): Color {.gcsafe, locks: 0
.}
-
proc `fogSunColor =`*(self: Environment; val: Color) {.gcsafe, locks: 0
.}
-
proc fogSunAmount*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `fogSunAmount =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc fogDepthEnabled*(self: Environment): bool {.gcsafe, locks: 0
.}
-
proc `fogDepthEnabled =`*(self: Environment; val: bool) {.gcsafe, locks: 0
.}
-
proc fogDepthBegin*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `fogDepthBegin =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc fogDepthCurve*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `fogDepthCurve =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc fogTransmitEnabled*(self: Environment): bool {.gcsafe, locks: 0
.}
-
proc `fogTransmitEnabled =`*(self: Environment; val: bool) {.gcsafe, locks: 0
.}
-
proc fogTransmitCurve*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `fogTransmitCurve =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc fogHeightEnabled*(self: Environment): bool {.gcsafe, locks: 0
.}
-
proc `fogHeightEnabled =`*(self: Environment; val: bool) {.gcsafe, locks: 0
.}
-
proc fogHeightMin*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `fogHeightMin =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc fogHeightMax*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `fogHeightMax =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc fogHeightCurve*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `fogHeightCurve =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc tonemapMode*(self: Environment): int64 {.gcsafe, locks: 0
.}
-
proc `tonemapMode =`*(self: Environment; val: int64) {.gcsafe, locks: 0
.}
-
proc tonemapExposure*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `tonemapExposure =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc tonemapWhite*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `tonemapWhite =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc autoExposureEnabled*(self: Environment): bool {.gcsafe, locks: 0
.}
-
proc `autoExposureEnabled =`*(self: Environment; val: bool) {.gcsafe, locks: 0
.}
-
proc autoExposureScale*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `autoExposureScale =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc autoExposureMinLuma*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `autoExposureMinLuma =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc autoExposureMaxLuma*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `autoExposureMaxLuma =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc autoExposureSpeed*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `autoExposureSpeed =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc ssReflectionsEnabled*(self: Environment): bool {.gcsafe, locks: 0
.}
-
proc `ssReflectionsEnabled =`*(self: Environment; val: bool) {.gcsafe, locks: 0
.}
-
proc ssReflectionsMaxSteps*(self: Environment): int64 {.gcsafe, locks: 0
.}
-
proc `ssReflectionsMaxSteps =`*(self: Environment; val: int64) {.gcsafe, locks: 0
.}
-
proc ssReflectionsFadeIn*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `ssReflectionsFadeIn =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc ssReflectionsFadeOut*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `ssReflectionsFadeOut =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc ssReflectionsDepthTolerance*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `ssReflectionsDepthTolerance =`*(self: Environment; val: float64) {.gcsafe,
locks: 0
.}
-
proc ssReflectionsRoughness*(self: Environment): bool {.gcsafe, locks: 0
.}
-
proc `ssReflectionsRoughness =`*(self: Environment; val: bool) {.gcsafe, locks: 0
.}
-
proc ssaoEnabled*(self: Environment): bool {.gcsafe, locks: 0
.}
-
proc `ssaoEnabled =`*(self: Environment; val: bool) {.gcsafe, locks: 0
.}
-
proc ssaoRadius*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `ssaoRadius =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc ssaoIntensity*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `ssaoIntensity =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc ssaoRadius2*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `ssaoRadius2 =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc ssaoIntensity2*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `ssaoIntensity2 =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc ssaoBias*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `ssaoBias =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc ssaoLightAffect*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `ssaoLightAffect =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc ssaoColor*(self: Environment): Color {.gcsafe, locks: 0
.}
-
proc `ssaoColor =`*(self: Environment; val: Color) {.gcsafe, locks: 0
.}
-
proc ssaoBlur*(self: Environment): bool {.gcsafe, locks: 0
.}
-
proc `ssaoBlur =`*(self: Environment; val: bool) {.gcsafe, locks: 0
.}
-
proc dofBlurFarEnabled*(self: Environment): bool {.gcsafe, locks: 0
.}
-
proc `dofBlurFarEnabled =`*(self: Environment; val: bool) {.gcsafe, locks: 0
.}
-
proc dofBlurFarDistance*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `dofBlurFarDistance =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc dofBlurFarTransition*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `dofBlurFarTransition =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc dofBlurFarAmount*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `dofBlurFarAmount =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc dofBlurFarQuality*(self: Environment): int64 {.gcsafe, locks: 0
.}
-
proc `dofBlurFarQuality =`*(self: Environment; val: int64) {.gcsafe, locks: 0
.}
-
proc dofBlurNearEnabled*(self: Environment): bool {.gcsafe, locks: 0
.}
-
proc `dofBlurNearEnabled =`*(self: Environment; val: bool) {.gcsafe, locks: 0
.}
-
proc dofBlurNearDistance*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `dofBlurNearDistance =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc dofBlurNearTransition*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `dofBlurNearTransition =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc dofBlurNearAmount*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `dofBlurNearAmount =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc dofBlurNearQuality*(self: Environment): int64 {.gcsafe, locks: 0
.}
-
proc `dofBlurNearQuality =`*(self: Environment; val: int64) {.gcsafe, locks: 0
.}
-
proc glowEnabled*(self: Environment): bool {.gcsafe, locks: 0
.}
-
proc `glowEnabled =`*(self: Environment; val: bool) {.gcsafe, locks: 0
.}
-
proc glowLevels1*(self: Environment): bool {.gcsafe, locks: 0
.}
-
proc `glowLevels1 =`*(self: Environment; val: bool) {.gcsafe, locks: 0
.}
-
proc glowLevels2*(self: Environment): bool {.gcsafe, locks: 0
.}
-
proc `glowLevels2 =`*(self: Environment; val: bool) {.gcsafe, locks: 0
.}
-
proc glowLevels3*(self: Environment): bool {.gcsafe, locks: 0
.}
-
proc `glowLevels3 =`*(self: Environment; val: bool) {.gcsafe, locks: 0
.}
-
proc glowLevels4*(self: Environment): bool {.gcsafe, locks: 0
.}
-
proc `glowLevels4 =`*(self: Environment; val: bool) {.gcsafe, locks: 0
.}
-
proc glowLevels5*(self: Environment): bool {.gcsafe, locks: 0
.}
-
proc `glowLevels5 =`*(self: Environment; val: bool) {.gcsafe, locks: 0
.}
-
proc glowLevels6*(self: Environment): bool {.gcsafe, locks: 0
.}
-
proc `glowLevels6 =`*(self: Environment; val: bool) {.gcsafe, locks: 0
.}
-
proc glowLevels7*(self: Environment): bool {.gcsafe, locks: 0
.}
-
proc `glowLevels7 =`*(self: Environment; val: bool) {.gcsafe, locks: 0
.}
-
proc glowIntensity*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `glowIntensity =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc glowStrength*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `glowStrength =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc glowBloom*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `glowBloom =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc glowBlendMode*(self: Environment): int64 {.gcsafe, locks: 0
.}
-
proc `glowBlendMode =`*(self: Environment; val: int64) {.gcsafe, locks: 0
.}
-
proc glowHdrThreshold*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `glowHdrThreshold =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc glowHdrScale*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `glowHdrScale =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc glowBicubicUpscale*(self: Environment): bool {.gcsafe, locks: 0
.}
-
proc `glowBicubicUpscale =`*(self: Environment; val: bool) {.gcsafe, locks: 0
.}
-
proc adjustmentEnabled*(self: Environment): bool {.gcsafe, locks: 0
.}
-
proc `adjustmentEnabled =`*(self: Environment; val: bool) {.gcsafe, locks: 0
.}
-
proc adjustmentBrightness*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `adjustmentBrightness =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc adjustmentContrast*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `adjustmentContrast =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc adjustmentSaturation*(self: Environment): float64 {.gcsafe, locks: 0
.}
-
proc `adjustmentSaturation =`*(self: Environment; val: float64) {.gcsafe, locks: 0
.}
-
proc adjustmentColorCorrection*(self: Environment): Texture {.gcsafe, locks: 0
.}
-
proc `adjustmentColorCorrection =`*(self: Environment; val: Texture) {.gcsafe, locks: 0
.}
-