proc colorFormat*(self: MultiMesh): int64 {.gcsafe, locks: 0
.}
-
proc `colorFormat =`*(self: MultiMesh; val: int64) {.gcsafe, locks: 0
.}
-
proc transformFormat*(self: MultiMesh): int64 {.gcsafe, locks: 0
.}
-
proc `transformFormat =`*(self: MultiMesh; val: int64) {.gcsafe, locks: 0
.}
-
proc instanceCount*(self: MultiMesh): int64 {.gcsafe, locks: 0
.}
-
proc `instanceCount =`*(self: MultiMesh; val: int64) {.gcsafe, locks: 0
.}
-
proc mesh*(self: MultiMesh): Mesh {.gcsafe, locks: 0
.}
-
proc `mesh =`*(self: MultiMesh; val: Mesh) {.gcsafe, locks: 0
.}
-
proc transformArray*(self: MultiMesh): PoolVector3Array {.gcsafe, locks: 0
.}
-
proc `transformArray =`*(self: MultiMesh; val: PoolVector3Array) {.gcsafe, locks: 0
.}
-
proc colorArray*(self: MultiMesh): PoolColorArray {.gcsafe, locks: 0
.}
-
proc `colorArray =`*(self: MultiMesh; val: PoolColorArray) {.gcsafe, locks: 0
.}
-
proc setInstanceTransform*(self: MultiMesh; instance: int64; transform: Transform) {.
gcsafe, locks: 0
.}
-
proc getInstanceTransform*(self: MultiMesh; instance: int64): Transform {.gcsafe,
locks: 0
.}
-
proc setInstanceColor*(self: MultiMesh; instance: int64; color: Color) {.gcsafe,
locks: 0
.}
-
proc getInstanceColor*(self: MultiMesh; instance: int64): Color {.gcsafe, locks: 0
.}
-
proc getAabb*(self: MultiMesh): Rect3 {.gcsafe, locks: 0
.}
-