proc items*(self: ItemList): Array {.gcsafe, locks: 0
.}
-
proc `items =`*(self: ItemList; val: Array) {.gcsafe, locks: 0
.}
-
proc selectMode*(self: ItemList): int64 {.gcsafe, locks: 0
.}
-
proc `selectMode =`*(self: ItemList; val: int64) {.gcsafe, locks: 0
.}
-
proc allowRmbSelect*(self: ItemList): bool {.gcsafe, locks: 0
.}
-
proc `allowRmbSelect =`*(self: ItemList; val: bool) {.gcsafe, locks: 0
.}
-
proc maxTextLines*(self: ItemList): int64 {.gcsafe, locks: 0
.}
-
proc `maxTextLines =`*(self: ItemList; val: int64) {.gcsafe, locks: 0
.}
-
proc autoHeight*(self: ItemList): bool {.gcsafe, locks: 0
.}
-
proc `autoHeight =`*(self: ItemList; val: bool) {.gcsafe, locks: 0
.}
-
proc maxColumns*(self: ItemList): int64 {.gcsafe, locks: 0
.}
-
proc `maxColumns =`*(self: ItemList; val: int64) {.gcsafe, locks: 0
.}
-
proc sameColumnWidth*(self: ItemList): bool {.gcsafe, locks: 0
.}
-
proc `sameColumnWidth =`*(self: ItemList; val: bool) {.gcsafe, locks: 0
.}
-
proc fixedColumnWidth*(self: ItemList): int64 {.gcsafe, locks: 0
.}
-
proc `fixedColumnWidth =`*(self: ItemList; val: int64) {.gcsafe, locks: 0
.}
-
proc iconMode*(self: ItemList): int64 {.gcsafe, locks: 0
.}
-
proc `iconMode =`*(self: ItemList; val: int64) {.gcsafe, locks: 0
.}
-
proc iconScale*(self: ItemList): float64 {.gcsafe, locks: 0
.}
-
proc `iconScale =`*(self: ItemList; val: float64) {.gcsafe, locks: 0
.}
-
proc addItem*(self: ItemList; text: string; icon: Texture = nil; selectable: bool = true) {.
gcsafe, locks: 0
.}
-
proc addIconItem*(self: ItemList; icon: Texture; selectable: bool = true) {.gcsafe,
locks: 0
.}
-
proc setItemText*(self: ItemList; idx: int64; text: string) {.gcsafe, locks: 0
.}
-
proc getItemText*(self: ItemList; idx: int64): string {.gcsafe, locks: 0
.}
-
proc setItemIcon*(self: ItemList; idx: int64; icon: Texture) {.gcsafe, locks: 0
.}
-
proc getItemIcon*(self: ItemList; idx: int64): Texture {.gcsafe, locks: 0
.}
-
proc setItemIconRegion*(self: ItemList; idx: int64; rect: Rect2) {.gcsafe, locks: 0
.}
-
proc getItemIconRegion*(self: ItemList; idx: int64): Rect2 {.gcsafe, locks: 0
.}
-
proc setItemSelectable*(self: ItemList; idx: int64; selectable: bool) {.gcsafe, locks: 0
.}
-
proc isItemSelectable*(self: ItemList; idx: int64): bool {.gcsafe, locks: 0
.}
-
proc setItemDisabled*(self: ItemList; idx: int64; disabled: bool) {.gcsafe, locks: 0
.}
-
proc isItemDisabled*(self: ItemList; idx: int64): bool {.gcsafe, locks: 0
.}
-
proc setItemMetadata*(self: ItemList; idx: int64; metadata: Variant) {.gcsafe, locks: 0
.}
-
proc getItemMetadata*(self: ItemList; idx: int64): Variant {.gcsafe, locks: 0
.}
-
proc setItemCustomBgColor*(self: ItemList; idx: int64; customBgColor: Color) {.gcsafe,
locks: 0
.}
-
proc getItemCustomBgColor*(self: ItemList; idx: int64): Color {.gcsafe, locks: 0
.}
-
proc setItemTooltipEnabled*(self: ItemList; idx: int64; enable: bool) {.gcsafe, locks: 0
.}
-
proc isItemTooltipEnabled*(self: ItemList; idx: int64): bool {.gcsafe, locks: 0
.}
-
proc setItemTooltip*(self: ItemList; idx: int64; tooltip: string) {.gcsafe, locks: 0
.}
-
proc getItemTooltip*(self: ItemList; idx: int64): string {.gcsafe, locks: 0
.}
-
proc select*(self: ItemList; idx: int64; single: bool = true) {.gcsafe, locks: 0
.}
-
proc unselect*(self: ItemList; idx: int64) {.gcsafe, locks: 0
.}
-
proc isSelected*(self: ItemList; idx: int64): bool {.gcsafe, locks: 0
.}
-
proc getSelectedItems*(self: ItemList): PoolIntArray {.gcsafe, locks: 0
.}
-
proc getItemCount*(self: ItemList): int64 {.gcsafe, locks: 0
.}
-
proc removeItem*(self: ItemList; idx: int64) {.gcsafe, locks: 0
.}
-
proc clear*(self: ItemList) {.gcsafe, locks: 0
.}
-
proc sortItemsByText*(self: ItemList) {.gcsafe, locks: 0
.}
-
proc setFixedIconSize*(self: ItemList; size: Vector2) {.gcsafe, locks: 0
.}
-
proc getFixedIconSize*(self: ItemList): Vector2 {.gcsafe, locks: 0
.}
-
proc getItemAtPos*(self: ItemList; pos: Vector2; exact: bool = false): int64 {.gcsafe,
locks: 0
.}
-
proc ensureCurrentIsVisible*(self: ItemList) {.gcsafe, locks: 0
.}
-
proc getVScroll*(self: ItemList): VScrollBar {.gcsafe, locks: 0
.}
-