proc isEqualApprox(a, b: float32): bool {.inline, noinit, raises: [], tags: []
.}
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proc isEqualApprox(a, b: float64): bool {.inline, noinit, raises: [], tags: []
.}
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proc sign(a: float32): float32 {.inline, noinit, raises: [], tags: []
.}
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proc sign(a: float64): float64 {.inline, noinit, raises: [], tags: []
.}
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proc stepify(value, step: float64): float64 {.inline, noinit, raises: [], tags: []
.}
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proc stepify(value, step: float32): float32 {.inline, noinit, raises: [], tags: []
.}
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proc min(x, y: float32): float32 {.inline, noinit, raises: [], tags: []
.}
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proc abs(x: float32): float32 {.inline, noinit, raises: [], tags: []
.}
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proc max(x, y: float32): float32 {.inline, noinit, raises: [], tags: []
.}
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proc print(parts: varargs[string, `$`]) {.raises: [], tags: []
.}
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Prints concatenated parts to Godot log.
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