Procs
proc initRID(): RID {.
inline, raises: [], tags: [].}- Source Edit
proc initRID(obj: ptr GodotObject): RID {.
inline, raises: [], tags: [].}- Source Edit
proc id(self: RID): uint32 {.
inline, raises: [], tags: [].}- Source Edit
proc `$`(self: RID): string {.
inline, raises: [], tags: [].}- Source Edit
proc `==`(a, b: RID): bool {.
inline, raises: [], tags: [].}- Source Edit
proc `<`(a, b: RID): bool {.
inline, raises: [], tags: [].}- Source Edit