proc frames(self: AnimatedSprite): SpriteFrames {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
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proc frames=(self: AnimatedSprite; val: SpriteFrames) {.gcsafe, locks: 0, raises: [],
tags: []
.}
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proc animation(self: AnimatedSprite): string {.gcsafe, locks: 0, raises: [], tags: []
.}
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proc animation=(self: AnimatedSprite; val: string) {.gcsafe, locks: 0, raises: [],
tags: []
.}
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proc frame(self: AnimatedSprite): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
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proc frame=(self: AnimatedSprite; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
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proc speedScale(self: AnimatedSprite): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
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proc speedScale=(self: AnimatedSprite; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc playing(self: AnimatedSprite): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc playing=(self: AnimatedSprite; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc centered(self: AnimatedSprite): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc centered=(self: AnimatedSprite; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc offset(self: AnimatedSprite): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc offset=(self: AnimatedSprite; val: Vector2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc flipH(self: AnimatedSprite): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc flipH=(self: AnimatedSprite; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc flipV(self: AnimatedSprite): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc flipV=(self: AnimatedSprite; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
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proc play(self: AnimatedSprite; anim: string = "") {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc stop(self: AnimatedSprite) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc isPlayingImpl(self: AnimatedSprite): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-