Module animated_sprite

Procs

proc frames(self: AnimatedSprite): SpriteFrames {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc frames=(self: AnimatedSprite; val: SpriteFrames) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc animation(self: AnimatedSprite): string {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc animation=(self: AnimatedSprite; val: string) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc frame(self: AnimatedSprite): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc frame=(self: AnimatedSprite; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc speedScale(self: AnimatedSprite): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc speedScale=(self: AnimatedSprite; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc playing(self: AnimatedSprite): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc playing=(self: AnimatedSprite; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc centered(self: AnimatedSprite): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc centered=(self: AnimatedSprite; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc offset(self: AnimatedSprite): Vector2 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc offset=(self: AnimatedSprite; val: Vector2) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc flipH(self: AnimatedSprite): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc flipH=(self: AnimatedSprite; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc flipV(self: AnimatedSprite): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc flipV=(self: AnimatedSprite; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc play(self: AnimatedSprite; anim: string = "") {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc stop(self: AnimatedSprite) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc isPlayingImpl(self: AnimatedSprite): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}

Methods

method resChanged(self: AnimatedSprite) {.
gcsafe, locks: 0, base, raises: [], tags: []
.}