proc rootNode(self: AnimationPlayer): NodePath {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rootNode=(self: AnimationPlayer; val: NodePath) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc currentAnimation(self: AnimationPlayer): string {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc currentAnimation=(self: AnimationPlayer; val: string) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc assignedAnimation(self: AnimationPlayer): string {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc assignedAnimation=(self: AnimationPlayer; val: string) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc autoplay(self: AnimationPlayer): string {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc autoplay=(self: AnimationPlayer; val: string) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc currentAnimationLength(self: AnimationPlayer): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc currentAnimationLength=(self: AnimationPlayer; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc currentAnimationPosition(self: AnimationPlayer): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc currentAnimationPosition=(self: AnimationPlayer; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc playbackProcessMode(self: AnimationPlayer): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc playbackProcessMode=(self: AnimationPlayer; val: int64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc playbackDefaultBlendTime(self: AnimationPlayer): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc playbackDefaultBlendTime=(self: AnimationPlayer; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc playbackActive(self: AnimationPlayer): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc playbackActive=(self: AnimationPlayer; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc playbackSpeed(self: AnimationPlayer): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc playbackSpeed=(self: AnimationPlayer; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc addAnimation(self: AnimationPlayer; name: string; animation: Animation): Error {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc removeAnimation(self: AnimationPlayer; name: string) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc renameAnimation(self: AnimationPlayer; name: string; newname: string) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc hasAnimation(self: AnimationPlayer; name: string): bool {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getAnimation(self: AnimationPlayer; name: string): Animation {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc getAnimationList(self: AnimationPlayer): PoolStringArray {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc animationSetNext(self: AnimationPlayer; animFrom: string; animTo: string) {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc animationGetNext(self: AnimationPlayer; animFrom: string): string {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc setBlendTime(self: AnimationPlayer; animFrom: string; animTo: string; sec: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getBlendTime(self: AnimationPlayer; animFrom: string; animTo: string): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc play(self: AnimationPlayer; name: string = ""; customBlend: float64 = -1.0;
customSpeed: float64 = 1.0; fromEnd: bool = false) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc playBackwards(self: AnimationPlayer; name: string = "";
customBlend: float64 = -1.0) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc stop(self: AnimationPlayer; reset: bool = true) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc isPlaying(self: AnimationPlayer): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc queue(self: AnimationPlayer; name: string) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc clearQueue(self: AnimationPlayer) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getPlayingSpeed(self: AnimationPlayer): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc findAnimation(self: AnimationPlayer; animation: Animation): string {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc clearCaches(self: AnimationPlayer) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc seek(self: AnimationPlayer; seconds: float64; update: bool = false) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc advance(self: AnimationPlayer; delta: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-