proc playbackProcessMode(self: AnimationTreePlayer): int64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc playbackProcessMode=(self: AnimationTreePlayer; val: int64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc masterPlayer(self: AnimationTreePlayer): NodePath {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc masterPlayer=(self: AnimationTreePlayer; val: NodePath) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc basePath(self: AnimationTreePlayer): NodePath {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc basePath=(self: AnimationTreePlayer; val: NodePath) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc active(self: AnimationTreePlayer): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc active=(self: AnimationTreePlayer; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc addNode(self: AnimationTreePlayer; typee: int64; id: string) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc nodeExists(self: AnimationTreePlayer; node: string): bool {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc nodeRename(self: AnimationTreePlayer; node: string; newName: string): Error {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc nodeGetType(self: AnimationTreePlayer; id: string): int64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc nodeGetInputCount(self: AnimationTreePlayer; id: string): int64 {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc nodeGetInputSource(self: AnimationTreePlayer; id: string; idx: int64): string {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc animationNodeSetAnimation(self: AnimationTreePlayer; id: string;
animation: Animation) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc animationNodeGetAnimation(self: AnimationTreePlayer; id: string): Animation {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
-
proc animationNodeSetMasterAnimation(self: AnimationTreePlayer; id: string;
source: string) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc animationNodeGetMasterAnimation(self: AnimationTreePlayer; id: string): string {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc animationNodeGetPosition(self: AnimationTreePlayer; id: string): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc animationNodeSetFilterPath(self: AnimationTreePlayer; id: string;
path: NodePath; enable: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc oneshotNodeSetFadeinTime(self: AnimationTreePlayer; id: string; timeSec: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc oneshotNodeGetFadeinTime(self: AnimationTreePlayer; id: string): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc oneshotNodeSetFadeoutTime(self: AnimationTreePlayer; id: string;
timeSec: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc oneshotNodeGetFadeoutTime(self: AnimationTreePlayer; id: string): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc oneshotNodeSetAutorestart(self: AnimationTreePlayer; id: string; enable: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc oneshotNodeSetAutorestartDelay(self: AnimationTreePlayer; id: string;
delaySec: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc oneshotNodeSetAutorestartRandomDelay(self: AnimationTreePlayer; id: string;
randSec: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc oneshotNodeHasAutorestart(self: AnimationTreePlayer; id: string): bool {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc oneshotNodeGetAutorestartDelay(self: AnimationTreePlayer; id: string): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc oneshotNodeGetAutorestartRandomDelay(self: AnimationTreePlayer; id: string): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc oneshotNodeStart(self: AnimationTreePlayer; id: string) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc oneshotNodeStop(self: AnimationTreePlayer; id: string) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc oneshotNodeIsActive(self: AnimationTreePlayer; id: string): bool {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc oneshotNodeSetFilterPath(self: AnimationTreePlayer; id: string; path: NodePath;
enable: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc mixNodeSetAmount(self: AnimationTreePlayer; id: string; ratio: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc mixNodeGetAmount(self: AnimationTreePlayer; id: string): float64 {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc blend2NodeSetAmount(self: AnimationTreePlayer; id: string; blend: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc blend2NodeGetAmount(self: AnimationTreePlayer; id: string): float64 {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc blend2NodeSetFilterPath(self: AnimationTreePlayer; id: string; path: NodePath;
enable: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc blend3NodeSetAmount(self: AnimationTreePlayer; id: string; blend: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc blend3NodeGetAmount(self: AnimationTreePlayer; id: string): float64 {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc blend4NodeSetAmount(self: AnimationTreePlayer; id: string; blend: Vector2) {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc blend4NodeGetAmount(self: AnimationTreePlayer; id: string): Vector2 {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc timescaleNodeSetScale(self: AnimationTreePlayer; id: string; scale: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc timescaleNodeGetScale(self: AnimationTreePlayer; id: string): float64 {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc timeseekNodeSeek(self: AnimationTreePlayer; id: string; seconds: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc transitionNodeSetInputCount(self: AnimationTreePlayer; id: string; count: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc transitionNodeGetInputCount(self: AnimationTreePlayer; id: string): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc transitionNodeDeleteInput(self: AnimationTreePlayer; id: string; inputIdx: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc transitionNodeSetInputAutoAdvance(self: AnimationTreePlayer; id: string;
inputIdx: int64; enable: bool) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc transitionNodeHasInputAutoAdvance(self: AnimationTreePlayer; id: string;
inputIdx: int64): bool {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc transitionNodeSetXfadeTime(self: AnimationTreePlayer; id: string;
timeSec: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc transitionNodeGetXfadeTime(self: AnimationTreePlayer; id: string): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc transitionNodeSetCurrent(self: AnimationTreePlayer; id: string; inputIdx: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc transitionNodeGetCurrent(self: AnimationTreePlayer; id: string): int64 {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc nodeSetPosition(self: AnimationTreePlayer; id: string; screenPosition: Vector2) {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc nodeGetPosition(self: AnimationTreePlayer; id: string): Vector2 {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc removeNode(self: AnimationTreePlayer; id: string) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc connectNodes(self: AnimationTreePlayer; id: string; dstId: string;
dstInputIdx: int64): Error {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc areNodesConnected(self: AnimationTreePlayer; id: string; dstId: string;
dstInputIdx: int64): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc disconnectNodes(self: AnimationTreePlayer; id: string; dstInputIdx: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getNodeList(self: AnimationTreePlayer): PoolStringArray {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc advance(self: AnimationTreePlayer; delta: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc reset(self: AnimationTreePlayer) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc recomputeCaches(self: AnimationTreePlayer) {.gcsafe, locks: 0, raises: [], tags: []
.}
-