proc stream(self: AudioStreamPlayer2D): AudioStream {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc stream=(self: AudioStreamPlayer2D; val: AudioStream) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc volumeDb(self: AudioStreamPlayer2D): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc volumeDb=(self: AudioStreamPlayer2D; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc pitchScale(self: AudioStreamPlayer2D): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc pitchScale=(self: AudioStreamPlayer2D; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc playing(self: AudioStreamPlayer2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc playing=(self: AudioStreamPlayer2D; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc autoplay(self: AudioStreamPlayer2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc autoplay=(self: AudioStreamPlayer2D; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc maxDistance(self: AudioStreamPlayer2D): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc maxDistance=(self: AudioStreamPlayer2D; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc attenuation(self: AudioStreamPlayer2D): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc attenuation=(self: AudioStreamPlayer2D; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc bus(self: AudioStreamPlayer2D): string {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc bus=(self: AudioStreamPlayer2D; val: string) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc areaMask(self: AudioStreamPlayer2D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc areaMask=(self: AudioStreamPlayer2D; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc play(self: AudioStreamPlayer2D; fromPosition: float64 = 0.0) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc seek(self: AudioStreamPlayer2D; toPosition: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc stop(self: AudioStreamPlayer2D) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getPlaybackPosition(self: AudioStreamPlayer2D): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-