Module audio_stream_player_2d

Procs

proc stream(self: AudioStreamPlayer2D): AudioStream {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc stream=(self: AudioStreamPlayer2D; val: AudioStream) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc volumeDb(self: AudioStreamPlayer2D): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc volumeDb=(self: AudioStreamPlayer2D; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc pitchScale(self: AudioStreamPlayer2D): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc pitchScale=(self: AudioStreamPlayer2D; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc playing(self: AudioStreamPlayer2D): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc playing=(self: AudioStreamPlayer2D; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc autoplay(self: AudioStreamPlayer2D): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc autoplay=(self: AudioStreamPlayer2D; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc maxDistance(self: AudioStreamPlayer2D): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc maxDistance=(self: AudioStreamPlayer2D; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc attenuation(self: AudioStreamPlayer2D): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc attenuation=(self: AudioStreamPlayer2D; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc bus(self: AudioStreamPlayer2D): string {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc bus=(self: AudioStreamPlayer2D; val: string) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc areaMask(self: AudioStreamPlayer2D): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc areaMask=(self: AudioStreamPlayer2D; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc play(self: AudioStreamPlayer2D; fromPosition: float64 = 0.0) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc seek(self: AudioStreamPlayer2D; toPosition: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc stop(self: AudioStreamPlayer2D) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc getPlaybackPosition(self: AudioStreamPlayer2D): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}

Methods

method isActive(self: AudioStreamPlayer2D): bool {.
gcsafe, locks: 0, base, raises: [], tags: []
.}
method busLayoutChanged(self: AudioStreamPlayer2D) {.
gcsafe, locks: 0, base, raises: [], tags: []
.}