proc bounds(self: BakedLightmapData): AABB {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc bounds=(self: BakedLightmapData; val: AABB) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc cellSpaceTransform(self: BakedLightmapData): Transform {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc cellSpaceTransform=(self: BakedLightmapData; val: Transform) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc cellSubdiv(self: BakedLightmapData): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc cellSubdiv=(self: BakedLightmapData; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc energy(self: BakedLightmapData): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc energy=(self: BakedLightmapData; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc octree(self: BakedLightmapData): PoolByteArray {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc octree=(self: BakedLightmapData; val: PoolByteArray) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc userData(self: BakedLightmapData): Array {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc userData=(self: BakedLightmapData; val: Array) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc addUser(self: BakedLightmapData; path: NodePath; lightmap: Texture;
instance: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getUserCount(self: BakedLightmapData): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc getUserPath(self: BakedLightmapData; userIdx: int64): NodePath {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getUserLightmap(self: BakedLightmapData; userIdx: int64): Texture {.gcsafe,
locks: 0, raises: [Exception], tags: [RootEffect]
.}
-
proc clearUsers(self: BakedLightmapData) {.gcsafe, locks: 0, raises: [], tags: []
.}
-