Module baked_lightmap_data

Procs

proc bounds(self: BakedLightmapData): AABB {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc bounds=(self: BakedLightmapData; val: AABB) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc cellSpaceTransform(self: BakedLightmapData): Transform {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc cellSpaceTransform=(self: BakedLightmapData; val: Transform) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc cellSubdiv(self: BakedLightmapData): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc cellSubdiv=(self: BakedLightmapData; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc energy(self: BakedLightmapData): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc energy=(self: BakedLightmapData; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc octree(self: BakedLightmapData): PoolByteArray {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc octree=(self: BakedLightmapData; val: PoolByteArray) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc userData(self: BakedLightmapData): Array {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc userData=(self: BakedLightmapData; val: Array) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc addUser(self: BakedLightmapData; path: NodePath; lightmap: Texture;
            instance: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc getUserCount(self: BakedLightmapData): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc getUserPath(self: BakedLightmapData; userIdx: int64): NodePath {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc getUserLightmap(self: BakedLightmapData; userIdx: int64): Texture {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc clearUsers(self: BakedLightmapData) {.
gcsafe, locks: 0, raises: [], tags: []
.}