proc rest(self: Bone2D): Transform2D {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rest=(self: Bone2D; val: Transform2D) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc defaultLength(self: Bone2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc defaultLength=(self: Bone2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc applyRest(self: Bone2D) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getSkeletonRest(self: Bone2D): Transform2D {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getIndexInSkeleton(self: Bone2D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-