Module bone_2d

Procs

proc rest(self: Bone2D): Transform2D {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc rest=(self: Bone2D; val: Transform2D) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc defaultLength(self: Bone2D): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc defaultLength=(self: Bone2D; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc applyRest(self: Bone2D) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc getSkeletonRest(self: Bone2D): Transform2D {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc getIndexInSkeleton(self: Bone2D): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}