proc offset(self: Camera2D): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc offset=(self: Camera2D; val: Vector2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc anchorMode(self: Camera2D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc anchorMode=(self: Camera2D; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rotating(self: Camera2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rotating=(self: Camera2D; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc current(self: Camera2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc current=(self: Camera2D; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc zoom(self: Camera2D): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc zoom=(self: Camera2D; val: Vector2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc customViewport(self: Camera2D): Node {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc customViewport=(self: Camera2D; val: Node) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc limitLeft(self: Camera2D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc limitLeft=(self: Camera2D; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc limitTop(self: Camera2D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc limitTop=(self: Camera2D; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc limitRight(self: Camera2D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc limitRight=(self: Camera2D; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc limitBottom(self: Camera2D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc limitBottom=(self: Camera2D; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc limitSmoothed(self: Camera2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc limitSmoothed=(self: Camera2D; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc dragMarginHEnabled(self: Camera2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc dragMarginHEnabled=(self: Camera2D; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc dragMarginVEnabled(self: Camera2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc dragMarginVEnabled=(self: Camera2D; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc smoothingEnabled(self: Camera2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc smoothingEnabled=(self: Camera2D; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc smoothingSpeed(self: Camera2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc smoothingSpeed=(self: Camera2D; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc offsetV(self: Camera2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc offsetV=(self: Camera2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc offsetH(self: Camera2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc offsetH=(self: Camera2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc dragMarginLeft(self: Camera2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc dragMarginLeft=(self: Camera2D; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc dragMarginTop(self: Camera2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc dragMarginTop=(self: Camera2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc dragMarginRight(self: Camera2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc dragMarginRight=(self: Camera2D; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc dragMarginBottom(self: Camera2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc dragMarginBottom=(self: Camera2D; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc editorDrawScreen(self: Camera2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc editorDrawScreen=(self: Camera2D; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc editorDrawLimits(self: Camera2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc editorDrawLimits=(self: Camera2D; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc editorDrawDragMargin(self: Camera2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc editorDrawDragMargin=(self: Camera2D; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc makeCurrentImpl(self: Camera2D) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc clearCurrent(self: Camera2D) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getCameraPosition(self: Camera2D): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getCameraScreenCenter(self: Camera2D): Vector2 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc forceUpdateScroll(self: Camera2D) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc resetSmoothing(self: Camera2D) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc align(self: Camera2D) {.gcsafe, locks: 0, raises: [], tags: []
.}
-