Module canvas_layer

Procs

proc layer(self: CanvasLayer): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc layer=(self: CanvasLayer; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc offset(self: CanvasLayer): Vector2 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc offset=(self: CanvasLayer; val: Vector2) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc rotationDegrees(self: CanvasLayer): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc rotationDegrees=(self: CanvasLayer; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc rotation(self: CanvasLayer): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc rotation=(self: CanvasLayer; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc scale(self: CanvasLayer): Vector2 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc scale=(self: CanvasLayer; val: Vector2) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc transform(self: CanvasLayer): Transform2D {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc transform=(self: CanvasLayer; val: Transform2D) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc customViewport(self: CanvasLayer): Node {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc customViewport=(self: CanvasLayer; val: Node) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc getCanvas(self: CanvasLayer): RID {.
gcsafe, locks: 0, raises: [], tags: []
.}