proc layer(self: CanvasLayer): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc layer=(self: CanvasLayer; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc offset(self: CanvasLayer): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc offset=(self: CanvasLayer; val: Vector2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rotationDegrees(self: CanvasLayer): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rotationDegrees=(self: CanvasLayer; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc rotation(self: CanvasLayer): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rotation=(self: CanvasLayer; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc scale(self: CanvasLayer): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc scale=(self: CanvasLayer; val: Vector2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc transform(self: CanvasLayer): Transform2D {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc transform=(self: CanvasLayer; val: Transform2D) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc customViewport(self: CanvasLayer): Node {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc customViewport=(self: CanvasLayer; val: Node) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc getCanvas(self: CanvasLayer): RID {.gcsafe, locks: 0, raises: [], tags: []
.}
-