proc inputRayPickable(self: CollisionObject): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc inputRayPickable=(self: CollisionObject; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc inputCaptureOnDrag(self: CollisionObject): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc inputCaptureOnDrag=(self: CollisionObject; val: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getRid(self: CollisionObject): RID {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc createShapeOwner(self: CollisionObject; owner: Object): int64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc removeShapeOwner(self: CollisionObject; ownerId: int64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getShapeOwners(self: CollisionObject): Array {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc shapeOwnerSetTransform(self: CollisionObject; ownerId: int64;
transform: Transform) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc shapeOwnerGetTransform(self: CollisionObject; ownerId: int64): Transform {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc shapeOwnerGetOwner(self: CollisionObject; ownerId: int64): Object {.gcsafe,
locks: 0, raises: [Exception], tags: [RootEffect]
.}
-
proc shapeOwnerSetDisabled(self: CollisionObject; ownerId: int64; disabled: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc isShapeOwnerDisabled(self: CollisionObject; ownerId: int64): bool {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc shapeOwnerAddShape(self: CollisionObject; ownerId: int64; shape: Shape) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc shapeOwnerGetShapeCount(self: CollisionObject; ownerId: int64): int64 {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc shapeOwnerGetShape(self: CollisionObject; ownerId: int64; shapeId: int64): Shape {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
-
proc shapeOwnerGetShapeIndex(self: CollisionObject; ownerId: int64; shapeId: int64): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc shapeOwnerRemoveShape(self: CollisionObject; ownerId: int64; shapeId: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc shapeOwnerClearShapes(self: CollisionObject; ownerId: int64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc shapeFindOwner(self: CollisionObject; shapeIndex: int64): int64 {.gcsafe,
locks: 0, raises: [], tags: []
.}
-