proc transform(self: Spatial): Transform {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc transform=(self: Spatial; val: Transform) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc globalTransform(self: Spatial): Transform {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc globalTransform=(self: Spatial; val: Transform) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc translation(self: Spatial): Vector3 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc translation=(self: Spatial; val: Vector3) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rotationDegrees(self: Spatial): Vector3 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rotationDegrees=(self: Spatial; val: Vector3) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc rotation(self: Spatial): Vector3 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rotation=(self: Spatial; val: Vector3) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc scale(self: Spatial): Vector3 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc scale=(self: Spatial; val: Vector3) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc visible(self: Spatial): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc visible=(self: Spatial; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc gizmo(self: Spatial): SpatialGizmo {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc gizmo=(self: Spatial; val: SpatialGizmo) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getParentSpatial(self: Spatial): Spatial {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc setIgnoreTransformNotification(self: Spatial; enabled: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc setAsToplevel(self: Spatial; enable: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc isSetAsToplevel(self: Spatial): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getWorld(self: Spatial): World {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc updateGizmoImpl(self: Spatial) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc isVisibleInTree(self: Spatial): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc show(self: Spatial) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc hide(self: Spatial) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setNotifyLocalTransform(self: Spatial; enable: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc isLocalTransformNotificationEnabled(self: Spatial): bool {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc setNotifyTransform(self: Spatial; enable: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc isTransformNotificationEnabled(self: Spatial): bool {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc rotate(self: Spatial; axis: Vector3; angle: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc globalRotate(self: Spatial; axis: Vector3; angle: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc globalScale(self: Spatial; scale: Vector3) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc globalTranslate(self: Spatial; offset: Vector3) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc rotateObjectLocal(self: Spatial; axis: Vector3; angle: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc scaleObjectLocal(self: Spatial; scale: Vector3) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc translateObjectLocal(self: Spatial; offset: Vector3) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc rotateX(self: Spatial; angle: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rotateY(self: Spatial; angle: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rotateZ(self: Spatial; angle: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc translate(self: Spatial; offset: Vector3) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc orthonormalize(self: Spatial) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setIdentity(self: Spatial) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc lookAt(self: Spatial; target: Vector3; up: Vector3) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc lookAtFromPosition(self: Spatial; position: Vector3; target: Vector3; up: Vector3) {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc toLocal(self: Spatial; globalPoint: Vector3): Vector3 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc toGlobal(self: Spatial; localPoint: Vector3): Vector3 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-