Module collision_polygon

Procs

proc depth(self: CollisionPolygon): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc depth=(self: CollisionPolygon; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc disabled(self: CollisionPolygon): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc disabled=(self: CollisionPolygon; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc polygon(self: CollisionPolygon): PoolVector2Array {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc polygon=(self: CollisionPolygon; val: PoolVector2Array) {.
gcsafe, locks: 0, raises: [], tags: []
.}

Methods

method isEditable3dPolygon(self: CollisionPolygon): bool {.
gcsafe, locks: 0, base, raises: [], tags: []
.}