proc depth(self: CollisionPolygon): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc depth=(self: CollisionPolygon; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc disabled(self: CollisionPolygon): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc disabled=(self: CollisionPolygon; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc polygon(self: CollisionPolygon): PoolVector2Array {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc polygon=(self: CollisionPolygon; val: PoolVector2Array) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-