proc buildMode(self: CollisionPolygon2D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
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proc buildMode=(self: CollisionPolygon2D; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc polygon(self: CollisionPolygon2D): PoolVector2Array {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
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proc polygon=(self: CollisionPolygon2D; val: PoolVector2Array) {.gcsafe, locks: 0,
raises: [], tags: []
.}
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proc disabled(self: CollisionPolygon2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
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proc disabled=(self: CollisionPolygon2D; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
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proc oneWayCollision(self: CollisionPolygon2D): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc oneWayCollision=(self: CollisionPolygon2D; val: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-