Module collision_polygon_2d

Consts

BUILD_SOLIDS = 0'i64
BUILD_SEGMENTS = 1'i64

Procs

proc buildMode(self: CollisionPolygon2D): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc buildMode=(self: CollisionPolygon2D; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc polygon(self: CollisionPolygon2D): PoolVector2Array {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc polygon=(self: CollisionPolygon2D; val: PoolVector2Array) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc disabled(self: CollisionPolygon2D): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc disabled=(self: CollisionPolygon2D; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc oneWayCollision(self: CollisionPolygon2D): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc oneWayCollision=(self: CollisionPolygon2D; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}