proc shape(self: CollisionShape2D): Shape2D {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc shape=(self: CollisionShape2D; val: Shape2D) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc disabled(self: CollisionShape2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc disabled=(self: CollisionShape2D; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
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proc oneWayCollision(self: CollisionShape2D): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
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proc oneWayCollision=(self: CollisionShape2D; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-