proc topRadius(self: CylinderMesh): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc topRadius=(self: CylinderMesh; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc bottomRadius(self: CylinderMesh): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc bottomRadius=(self: CylinderMesh; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc height(self: CylinderMesh): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc height=(self: CylinderMesh; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc radialSegments(self: CylinderMesh): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc radialSegments=(self: CylinderMesh; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc rings(self: CylinderMesh): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rings=(self: CylinderMesh; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-