Module directional_light

Consts

SHADOW_ORTHOGONAL = 0'i64
SHADOW_PARALLEL_2_SPLITS = 1'i64
SHADOW_PARALLEL_4_SPLITS = 2'i64
SHADOW_DEPTH_RANGE_STABLE = 0'i64
SHADOW_DEPTH_RANGE_OPTIMIZED = 1'i64

Procs

proc directionalShadowMode(self: DirectionalLight): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc directionalShadowMode=(self: DirectionalLight; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc directionalShadowSplit1(self: DirectionalLight): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc directionalShadowSplit1=(self: DirectionalLight; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc directionalShadowSplit2(self: DirectionalLight): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc directionalShadowSplit2=(self: DirectionalLight; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc directionalShadowSplit3(self: DirectionalLight): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc directionalShadowSplit3=(self: DirectionalLight; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc directionalShadowBlendSplits(self: DirectionalLight): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc directionalShadowBlendSplits=(self: DirectionalLight; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc directionalShadowNormalBias(self: DirectionalLight): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc directionalShadowNormalBias=(self: DirectionalLight; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc directionalShadowBiasSplitScale(self: DirectionalLight): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc directionalShadowBiasSplitScale=(self: DirectionalLight; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc directionalShadowDepthRange(self: DirectionalLight): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc directionalShadowDepthRange=(self: DirectionalLight; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc directionalShadowMaxDistance(self: DirectionalLight): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc directionalShadowMaxDistance=(self: DirectionalLight; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}