proc directionalShadowMode(self: DirectionalLight): int64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc directionalShadowMode=(self: DirectionalLight; val: int64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc directionalShadowSplit1(self: DirectionalLight): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc directionalShadowSplit1=(self: DirectionalLight; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc directionalShadowSplit2(self: DirectionalLight): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc directionalShadowSplit2=(self: DirectionalLight; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc directionalShadowSplit3(self: DirectionalLight): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc directionalShadowSplit3=(self: DirectionalLight; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc directionalShadowBlendSplits(self: DirectionalLight): bool {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc directionalShadowBlendSplits=(self: DirectionalLight; val: bool) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc directionalShadowNormalBias(self: DirectionalLight): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc directionalShadowNormalBias=(self: DirectionalLight; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc directionalShadowBiasSplitScale(self: DirectionalLight): float64 {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc directionalShadowBiasSplitScale=(self: DirectionalLight; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc directionalShadowDepthRange(self: DirectionalLight): int64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc directionalShadowDepthRange=(self: DirectionalLight; val: int64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc directionalShadowMaxDistance(self: DirectionalLight): float64 {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc directionalShadowMaxDistance=(self: DirectionalLight; val: float64) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-