proc backgroundMode(self: Environment): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc backgroundMode=(self: Environment; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc backgroundSky(self: Environment): Sky {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc backgroundSky=(self: Environment; val: Sky) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc backgroundSkyCustomFov(self: Environment): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc backgroundSkyCustomFov=(self: Environment; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc backgroundColor(self: Environment): Color {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc backgroundColor=(self: Environment; val: Color) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc backgroundEnergy(self: Environment): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc backgroundEnergy=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc backgroundCanvasMaxLayer(self: Environment): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc backgroundCanvasMaxLayer=(self: Environment; val: int64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc ambientLightColor(self: Environment): Color {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc ambientLightColor=(self: Environment; val: Color) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc ambientLightEnergy(self: Environment): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc ambientLightEnergy=(self: Environment; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc ambientLightSkyContribution(self: Environment): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc ambientLightSkyContribution=(self: Environment; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc fogEnabled(self: Environment): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fogEnabled=(self: Environment; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fogColor(self: Environment): Color {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fogColor=(self: Environment; val: Color) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fogSunColor(self: Environment): Color {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fogSunColor=(self: Environment; val: Color) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fogSunAmount(self: Environment): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fogSunAmount=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc fogDepthEnabled(self: Environment): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fogDepthEnabled=(self: Environment; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc fogDepthBegin(self: Environment): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fogDepthBegin=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc fogDepthCurve(self: Environment): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fogDepthCurve=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc fogTransmitEnabled(self: Environment): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fogTransmitEnabled=(self: Environment; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc fogTransmitCurve(self: Environment): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc fogTransmitCurve=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc fogHeightEnabled(self: Environment): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fogHeightEnabled=(self: Environment; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc fogHeightMin(self: Environment): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fogHeightMin=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc fogHeightMax(self: Environment): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fogHeightMax=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc fogHeightCurve(self: Environment): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fogHeightCurve=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc tonemapMode(self: Environment): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc tonemapMode=(self: Environment; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc tonemapExposure(self: Environment): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc tonemapExposure=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc tonemapWhite(self: Environment): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc tonemapWhite=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc autoExposureEnabled(self: Environment): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc autoExposureEnabled=(self: Environment; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc autoExposureScale(self: Environment): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc autoExposureScale=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc autoExposureMinLuma(self: Environment): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc autoExposureMinLuma=(self: Environment; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc autoExposureMaxLuma(self: Environment): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc autoExposureMaxLuma=(self: Environment; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc autoExposureSpeed(self: Environment): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc autoExposureSpeed=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc ssReflectionsEnabled(self: Environment): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc ssReflectionsEnabled=(self: Environment; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc ssReflectionsMaxSteps(self: Environment): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc ssReflectionsMaxSteps=(self: Environment; val: int64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc ssReflectionsFadeIn(self: Environment): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc ssReflectionsFadeIn=(self: Environment; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc ssReflectionsFadeOut(self: Environment): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc ssReflectionsFadeOut=(self: Environment; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc ssReflectionsDepthTolerance(self: Environment): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc ssReflectionsDepthTolerance=(self: Environment; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc ssReflectionsRoughness(self: Environment): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc ssReflectionsRoughness=(self: Environment; val: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc ssaoEnabled(self: Environment): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc ssaoEnabled=(self: Environment; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc ssaoRadius(self: Environment): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc ssaoRadius=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc ssaoIntensity(self: Environment): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc ssaoIntensity=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc ssaoRadius2(self: Environment): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc ssaoRadius2=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc ssaoIntensity2(self: Environment): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc ssaoIntensity2=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc ssaoBias(self: Environment): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc ssaoBias=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc ssaoLightAffect(self: Environment): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc ssaoLightAffect=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc ssaoColor(self: Environment): Color {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc ssaoColor=(self: Environment; val: Color) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc ssaoQuality(self: Environment): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc ssaoQuality=(self: Environment; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc ssaoBlur(self: Environment): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc ssaoBlur=(self: Environment; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc ssaoEdgeSharpness(self: Environment): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc ssaoEdgeSharpness=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc dofBlurFarEnabled(self: Environment): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc dofBlurFarEnabled=(self: Environment; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc dofBlurFarDistance(self: Environment): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc dofBlurFarDistance=(self: Environment; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc dofBlurFarTransition(self: Environment): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc dofBlurFarTransition=(self: Environment; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc dofBlurFarAmount(self: Environment): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc dofBlurFarAmount=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc dofBlurFarQuality(self: Environment): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc dofBlurFarQuality=(self: Environment; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc dofBlurNearEnabled(self: Environment): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc dofBlurNearEnabled=(self: Environment; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc dofBlurNearDistance(self: Environment): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc dofBlurNearDistance=(self: Environment; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc dofBlurNearTransition(self: Environment): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc dofBlurNearTransition=(self: Environment; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc dofBlurNearAmount(self: Environment): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc dofBlurNearAmount=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc dofBlurNearQuality(self: Environment): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc dofBlurNearQuality=(self: Environment; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc glowEnabled(self: Environment): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc glowEnabled=(self: Environment; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc glowLevels1(self: Environment): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc glowLevels1=(self: Environment; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc glowLevels2(self: Environment): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc glowLevels2=(self: Environment; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc glowLevels3(self: Environment): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc glowLevels3=(self: Environment; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc glowLevels4(self: Environment): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc glowLevels4=(self: Environment; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc glowLevels5(self: Environment): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc glowLevels5=(self: Environment; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc glowLevels6(self: Environment): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc glowLevels6=(self: Environment; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc glowLevels7(self: Environment): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc glowLevels7=(self: Environment; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc glowIntensity(self: Environment): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc glowIntensity=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc glowStrength(self: Environment): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc glowStrength=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc glowBloom(self: Environment): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc glowBloom=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc glowBlendMode(self: Environment): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc glowBlendMode=(self: Environment; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc glowHdrThreshold(self: Environment): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc glowHdrThreshold=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc glowHdrScale(self: Environment): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc glowHdrScale=(self: Environment; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc glowBicubicUpscale(self: Environment): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc glowBicubicUpscale=(self: Environment; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc adjustmentEnabled(self: Environment): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc adjustmentEnabled=(self: Environment; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc adjustmentBrightness(self: Environment): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc adjustmentBrightness=(self: Environment; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc adjustmentContrast(self: Environment): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc adjustmentContrast=(self: Environment; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc adjustmentSaturation(self: Environment): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc adjustmentSaturation=(self: Environment; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc adjustmentColorCorrection(self: Environment): Texture {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc adjustmentColorCorrection=(self: Environment; val: Texture) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-