proc offsets(self: Gradient): PoolRealArray {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc offsets=(self: Gradient; val: PoolRealArray) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc colors(self: Gradient): PoolColorArray {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc colors=(self: Gradient; val: PoolColorArray) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc addPoint(self: Gradient; offset: float64; color: Color) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc removePoint(self: Gradient; offset: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setOffset(self: Gradient; point: int64; offset: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getOffset(self: Gradient; point: int64): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc setColor(self: Gradient; point: int64; color: Color) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc getColor(self: Gradient; point: int64): Color {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc interpolate(self: Gradient; offset: float64): Color {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc getPointCount(self: Gradient): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-