proc theme(self: GridMap): MeshLibrary {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc theme=(self: GridMap; val: MeshLibrary) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc cellSize(self: GridMap): Vector3 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc cellSize=(self: GridMap; val: Vector3) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc cellOctantSize(self: GridMap): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc cellOctantSize=(self: GridMap; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc cellCenterX(self: GridMap): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc cellCenterX=(self: GridMap; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc cellCenterY(self: GridMap): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc cellCenterY=(self: GridMap; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc cellCenterZ(self: GridMap): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc cellCenterZ=(self: GridMap; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc cellScale(self: GridMap): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc cellScale=(self: GridMap; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc collisionLayer(self: GridMap): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc collisionLayer=(self: GridMap; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc collisionMask(self: GridMap): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc collisionMask=(self: GridMap; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setCollisionMaskBit(self: GridMap; bit: int64; value: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getCollisionMaskBit(self: GridMap; bit: int64): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc setCollisionLayerBit(self: GridMap; bit: int64; value: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getCollisionLayerBit(self: GridMap; bit: int64): bool {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc setCellItem(self: GridMap; x: int64; y: int64; z: int64; item: int64;
orientation: int64 = 0'i64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getCellItem(self: GridMap; x: int64; y: int64; z: int64): int64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getCellItemOrientation(self: GridMap; x: int64; y: int64; z: int64): int64 {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc worldToMap(self: GridMap; pos: Vector3): Vector3 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc mapToWorld(self: GridMap; x: int64; y: int64; z: int64): Vector3 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc resourceChanged(self: GridMap; resource: Resource) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc setClip(self: GridMap; enabled: bool; clipabove: bool = true; floor: int64 = 0'i64;
axis: int64 = 0'i64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc clear(self: GridMap) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getUsedCells(self: GridMap): Array {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getMeshes(self: GridMap): Array {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getBakeMeshes(self: GridMap): Array {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getBakeMeshInstance(self: GridMap; idx: int64): RID {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc clearBakedMeshes(self: GridMap) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc makeBakedMeshes(self: GridMap; genLightmapUv: bool = false;
lightmapUvTexelSize: float64 = 0.1) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-