Procs
proc occluder(self: LightOccluder2D): OccluderPolygon2D {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect].}proc occluder=(self: LightOccluder2D; val: OccluderPolygon2D) {.
gcsafe, locks: 0, raises: [], tags: [].}proc lightMask(self: LightOccluder2D): int64 {.
gcsafe, locks: 0, raises: [], tags: [].}proc lightMask=(self: LightOccluder2D; val: int64) {.
gcsafe, locks: 0, raises: [], tags: [].}