proc points(self: Line2D): PoolVector2Array {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc points=(self: Line2D; val: PoolVector2Array) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc width(self: Line2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc width=(self: Line2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc defaultColor(self: Line2D): Color {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc defaultColor=(self: Line2D; val: Color) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc gradient(self: Line2D): Gradient {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc gradient=(self: Line2D; val: Gradient) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc texture(self: Line2D): Texture {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc texture=(self: Line2D; val: Texture) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc textureMode(self: Line2D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc textureMode=(self: Line2D; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc jointMode(self: Line2D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc jointMode=(self: Line2D; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc beginCapMode(self: Line2D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc beginCapMode=(self: Line2D; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc endCapMode(self: Line2D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc endCapMode=(self: Line2D; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc sharpLimit(self: Line2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc sharpLimit=(self: Line2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc roundPrecision(self: Line2D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc roundPrecision=(self: Line2D; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setPointPosition(self: Line2D; i: int64; position: Vector2) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getPointPosition(self: Line2D; i: int64): Vector2 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc getPointCount(self: Line2D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc addPoint(self: Line2D; position: Vector2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc removePoint(self: Line2D; i: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-