Procs
proc renderPriority(self: Material): int64 {.
gcsafe, locks: 0, raises: [], tags: [].}proc renderPriority=(self: Material; val: int64) {.
gcsafe, locks: 0, raises: [], tags: [].}proc nextPass(self: Material): Material {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect].}proc nextPass=(self: Material; val: Material) {.
gcsafe, locks: 0, raises: [], tags: [].}