proc mesh(self: MeshInstance): Mesh {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc mesh=(self: MeshInstance; val: Mesh) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc skeleton(self: MeshInstance): NodePath {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc skeleton=(self: MeshInstance; val: NodePath) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setSurfaceMaterial(self: MeshInstance; surface: int64; material: Material) {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getSurfaceMaterial(self: MeshInstance; surface: int64): Material {.gcsafe,
locks: 0, raises: [Exception], tags: [RootEffect]
.}
-
proc createTrimeshCollision(self: MeshInstance) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc createConvexCollision(self: MeshInstance) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc createDebugTangents(self: MeshInstance) {.gcsafe, locks: 0, raises: [], tags: []
.}
-