Procs
proc mesh(self: MeshInstance2D): Mesh {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect].}proc mesh=(self: MeshInstance2D; val: Mesh) {.
gcsafe, locks: 0, raises: [], tags: [].}proc texture(self: MeshInstance2D): Texture {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect].}proc texture=(self: MeshInstance2D; val: Texture) {.
gcsafe, locks: 0, raises: [], tags: [].}proc normalMap(self: MeshInstance2D): Texture {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect].}proc normalMap=(self: MeshInstance2D; val: Texture) {.
gcsafe, locks: 0, raises: [], tags: [].}