Module mesh_instance_2d

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Procs

proc mesh(self: MeshInstance2D): Mesh {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc mesh=(self: MeshInstance2D; val: Mesh) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc texture(self: MeshInstance2D): Texture {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc texture=(self: MeshInstance2D; val: Texture) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc normalMap(self: MeshInstance2D): Texture {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc normalMap=(self: MeshInstance2D; val: Texture) {.
gcsafe, locks: 0, raises: [], tags: []
.}