proc colorFormat(self: MultiMesh): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc colorFormat=(self: MultiMesh; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc transformFormat(self: MultiMesh): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc transformFormat=(self: MultiMesh; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc instanceCount(self: MultiMesh): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc instanceCount=(self: MultiMesh; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc mesh(self: MultiMesh): Mesh {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc mesh=(self: MultiMesh; val: Mesh) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc transformArray(self: MultiMesh): PoolVector3Array {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc transformArray=(self: MultiMesh; val: PoolVector3Array) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc colorArray(self: MultiMesh): PoolColorArray {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc colorArray=(self: MultiMesh; val: PoolColorArray) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc setInstanceTransform(self: MultiMesh; instance: int64; transform: Transform) {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getInstanceTransform(self: MultiMesh; instance: int64): Transform {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc setInstanceColor(self: MultiMesh; instance: int64; color: Color) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc getInstanceColor(self: MultiMesh; instance: int64): Color {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getAabb(self: MultiMesh): AABB {.gcsafe, locks: 0, raises: [], tags: []
.}
-