Module navigation_2d

Procs

proc getSimplePath(self: Navigation2D; start: Vector2; endd: Vector2;
                  optimize: bool = true): PoolVector2Array {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc getClosestPoint(self: Navigation2D; toPoint: Vector2): Vector2 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc getClosestPointOwner(self: Navigation2D; toPoint: Vector2): Object {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}