proc vertices(self: NavigationMesh): PoolVector3Array {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc vertices=(self: NavigationMesh; val: PoolVector3Array) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc polygons(self: NavigationMesh): Array {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc polygons=(self: NavigationMesh; val: Array) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc samplePartitionTypesamplePartitionType(self: NavigationMesh): int64 {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc samplePartitionTypesamplePartitionType=(self: NavigationMesh; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc cellsize(self: NavigationMesh): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc cellsize=(self: NavigationMesh; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc cellheight(self: NavigationMesh): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc cellheight=(self: NavigationMesh; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc agentheight(self: NavigationMesh): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc agentheight=(self: NavigationMesh; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc agentradius(self: NavigationMesh): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc agentradius=(self: NavigationMesh; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc agentmaxClimb(self: NavigationMesh): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc agentmaxClimb=(self: NavigationMesh; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc agentmaxSlope(self: NavigationMesh): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc agentmaxSlope=(self: NavigationMesh; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc regionminSize(self: NavigationMesh): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc regionminSize=(self: NavigationMesh; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc regionmergeSize(self: NavigationMesh): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc regionmergeSize=(self: NavigationMesh; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc edgemaxLength(self: NavigationMesh): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc edgemaxLength=(self: NavigationMesh; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc edgemaxError(self: NavigationMesh): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc edgemaxError=(self: NavigationMesh; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc polygonvertsPerPoly(self: NavigationMesh): float64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc polygonvertsPerPoly=(self: NavigationMesh; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc detailsampleDistance(self: NavigationMesh): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc detailsampleDistance=(self: NavigationMesh; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc detailsampleMaxError(self: NavigationMesh): float64 {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc detailsampleMaxError=(self: NavigationMesh; val: float64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc filterlowHangingObstacles(self: NavigationMesh): bool {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc filterlowHangingObstacles=(self: NavigationMesh; val: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc filterledgeSpans(self: NavigationMesh): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc filterledgeSpans=(self: NavigationMesh; val: bool) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc filterfilterWalkableLowHeightSpans(self: NavigationMesh): bool {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc filterfilterWalkableLowHeightSpans=(self: NavigationMesh; val: bool) {.gcsafe,
locks: 0, raises: [], tags: []
.}
-
proc addPolygon(self: NavigationMesh; polygon: PoolIntArray) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getPolygonCount(self: NavigationMesh): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc getPolygon(self: NavigationMesh; idx: int64): PoolIntArray {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc clearPolygons(self: NavigationMesh) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc createFromMesh(self: NavigationMesh; mesh: Mesh) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-