proc texture(self: NinePatchRect): Texture {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc texture=(self: NinePatchRect; val: Texture) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc drawCenter(self: NinePatchRect): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc drawCenter=(self: NinePatchRect; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc regionRect(self: NinePatchRect): Rect2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc regionRect=(self: NinePatchRect; val: Rect2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc patchMarginLeft(self: NinePatchRect): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc patchMarginLeft=(self: NinePatchRect; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc patchMarginTop(self: NinePatchRect): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc patchMarginTop=(self: NinePatchRect; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc patchMarginRight(self: NinePatchRect): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc patchMarginRight=(self: NinePatchRect; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc patchMarginBottom(self: NinePatchRect): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc patchMarginBottom=(self: NinePatchRect; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc axisStretchHorizontal(self: NinePatchRect): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc axisStretchHorizontal=(self: NinePatchRect; val: int64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc axisStretchVertical(self: NinePatchRect): int64 {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc axisStretchVertical=(self: NinePatchRect; val: int64) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-