Procs
- proc bundled(self: PackedScene): Dictionary {. gcsafe, locks: 0, raises: [], tags: [].}
- proc bundled=(self: PackedScene; val: Dictionary) {. gcsafe, locks: 0, raises: [], tags: [].}
- proc pack(self: PackedScene; path: Object): Error {. gcsafe, locks: 0, raises: [], tags: [].}
- proc instance(self: PackedScene; editState: int64 = 0'i64): Node {. gcsafe, locks: 0, raises: [Exception], tags: [RootEffect].}
- proc canInstance(self: PackedScene): bool {. gcsafe, locks: 0, raises: [], tags: [].}
- proc getState(self: PackedScene): SceneState {. gcsafe, locks: 0, raises: [Exception], tags: [RootEffect].}