Procs
proc bundled(self: PackedScene): Dictionary {.
gcsafe, locks: 0, raises: [], tags: [].}proc bundled=(self: PackedScene; val: Dictionary) {.
gcsafe, locks: 0, raises: [], tags: [].}proc pack(self: PackedScene; path: Object): Error {.
gcsafe, locks: 0, raises: [], tags: [].}proc instance(self: PackedScene; editState: int64 = 0'i64): Node {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect].}proc canInstance(self: PackedScene): bool {.
gcsafe, locks: 0, raises: [], tags: [].}proc getState(self: PackedScene): SceneState {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect].}