proc emitting(self: Particles): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc emitting=(self: Particles; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc amount(self: Particles): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc amount=(self: Particles; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc lifetime(self: Particles): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc lifetime=(self: Particles; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc oneShot(self: Particles): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc oneShot=(self: Particles; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc preprocess(self: Particles): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc preprocess=(self: Particles; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc speedScale(self: Particles): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc speedScale=(self: Particles; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc explosiveness(self: Particles): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc explosiveness=(self: Particles; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc randomness(self: Particles): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc randomness=(self: Particles; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fixedFps(self: Particles): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fixedFps=(self: Particles; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fractDelta(self: Particles): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fractDelta=(self: Particles; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc visibilityAabb(self: Particles): AABB {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc visibilityAabb=(self: Particles; val: AABB) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc localCoords(self: Particles): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc localCoords=(self: Particles; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc drawOrder(self: Particles): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc drawOrder=(self: Particles; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc processMaterial(self: Particles): Material {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc processMaterial=(self: Particles; val: Material) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc drawPasses(self: Particles): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc drawPasses=(self: Particles; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc drawPass1(self: Particles): Mesh {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc drawPass1=(self: Particles; val: Mesh) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc drawPass2(self: Particles): Mesh {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc drawPass2=(self: Particles; val: Mesh) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc drawPass3(self: Particles): Mesh {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc drawPass3=(self: Particles; val: Mesh) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc drawPass4(self: Particles): Mesh {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc drawPass4=(self: Particles; val: Mesh) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc restart(self: Particles) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc captureAabb(self: Particles): AABB {.gcsafe, locks: 0, raises: [], tags: []
.}
-