Module particles_2d

Consts

DRAW_ORDER_INDEX = 0'i64
DRAW_ORDER_LIFETIME = 1'i64

Procs

proc emitting(self: Particles2D): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc emitting=(self: Particles2D; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc amount(self: Particles2D): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc amount=(self: Particles2D; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc lifetime(self: Particles2D): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc lifetime=(self: Particles2D; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc oneShot(self: Particles2D): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc oneShot=(self: Particles2D; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc preprocess(self: Particles2D): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc preprocess=(self: Particles2D; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc speedScale(self: Particles2D): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc speedScale=(self: Particles2D; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc explosiveness(self: Particles2D): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc explosiveness=(self: Particles2D; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc randomness(self: Particles2D): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc randomness=(self: Particles2D; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc fixedFps(self: Particles2D): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc fixedFps=(self: Particles2D; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc fractDelta(self: Particles2D): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc fractDelta=(self: Particles2D; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc visibilityRect(self: Particles2D): Rect2 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc visibilityRect=(self: Particles2D; val: Rect2) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc localCoords(self: Particles2D): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc localCoords=(self: Particles2D; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc drawOrder(self: Particles2D): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc drawOrder=(self: Particles2D; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc processMaterial(self: Particles2D): Material {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc processMaterial=(self: Particles2D; val: Material) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc texture(self: Particles2D): Texture {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc texture=(self: Particles2D; val: Texture) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc normalMap(self: Particles2D): Texture {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc normalMap=(self: Particles2D; val: Texture) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc hFrames(self: Particles2D): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc hFrames=(self: Particles2D; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc vFrames(self: Particles2D): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc vFrames=(self: Particles2D; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc captureRect(self: Particles2D): Rect2 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc restart(self: Particles2D) {.
gcsafe, locks: 0, raises: [], tags: []
.}