proc emitting(self: Particles2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc emitting=(self: Particles2D; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc amount(self: Particles2D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc amount=(self: Particles2D; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc lifetime(self: Particles2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc lifetime=(self: Particles2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc oneShot(self: Particles2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc oneShot=(self: Particles2D; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc preprocess(self: Particles2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc preprocess=(self: Particles2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc speedScale(self: Particles2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc speedScale=(self: Particles2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc explosiveness(self: Particles2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc explosiveness=(self: Particles2D; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc randomness(self: Particles2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc randomness=(self: Particles2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fixedFps(self: Particles2D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fixedFps=(self: Particles2D; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fractDelta(self: Particles2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc fractDelta=(self: Particles2D; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc visibilityRect(self: Particles2D): Rect2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc visibilityRect=(self: Particles2D; val: Rect2) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc localCoords(self: Particles2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc localCoords=(self: Particles2D; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc drawOrder(self: Particles2D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc drawOrder=(self: Particles2D; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc processMaterial(self: Particles2D): Material {.gcsafe, locks: 0,
raises: [Exception], tags: [RootEffect]
.}
-
proc processMaterial=(self: Particles2D; val: Material) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc texture(self: Particles2D): Texture {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc texture=(self: Particles2D; val: Texture) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc normalMap(self: Particles2D): Texture {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc normalMap=(self: Particles2D; val: Texture) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc hFrames(self: Particles2D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc hFrames=(self: Particles2D; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc vFrames(self: Particles2D): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc vFrames=(self: Particles2D; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc captureRect(self: Particles2D): Rect2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc restart(self: Particles2D) {.gcsafe, locks: 0, raises: [], tags: []
.}
-