Module path_follow_2d

Procs

proc offset(self: PathFollow2D): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc offset=(self: PathFollow2D; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc unitOffset(self: PathFollow2D): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc unitOffset=(self: PathFollow2D; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc hOffset(self: PathFollow2D): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc hOffset=(self: PathFollow2D; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc vOffset(self: PathFollow2D): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc vOffset=(self: PathFollow2D; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc rotate(self: PathFollow2D): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc rotate=(self: PathFollow2D; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc cubicInterp(self: PathFollow2D): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc cubicInterp=(self: PathFollow2D; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc loop(self: PathFollow2D): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc loop=(self: PathFollow2D; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc lookahead(self: PathFollow2D): float64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc lookahead=(self: PathFollow2D; val: float64) {.
gcsafe, locks: 0, raises: [], tags: []
.}