proc offset(self: PathFollow2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc offset=(self: PathFollow2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc unitOffset(self: PathFollow2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc unitOffset=(self: PathFollow2D; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc hOffset(self: PathFollow2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc hOffset=(self: PathFollow2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc vOffset(self: PathFollow2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc vOffset=(self: PathFollow2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rotate(self: PathFollow2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc rotate=(self: PathFollow2D; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc cubicInterp(self: PathFollow2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc cubicInterp=(self: PathFollow2D; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc loop(self: PathFollow2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc loop=(self: PathFollow2D; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc lookahead(self: PathFollow2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc lookahead=(self: PathFollow2D; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-