proc leftToRight(self: PrismMesh): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc leftToRight=(self: PrismMesh; val: float64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc size(self: PrismMesh): Vector3 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc size=(self: PrismMesh; val: Vector3) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc subdivideWidth(self: PrismMesh): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc subdivideWidth=(self: PrismMesh; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc subdivideHeight(self: PrismMesh): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc subdivideHeight=(self: PrismMesh; val: int64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc subdivideDepth(self: PrismMesh): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc subdivideDepth=(self: PrismMesh; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-