proc enabled(self: RayCast): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc enabled=(self: RayCast; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc excludeParent(self: RayCast): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc excludeParent=(self: RayCast; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc castTo(self: RayCast): Vector3 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc castTo=(self: RayCast; val: Vector3) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc collisionMask(self: RayCast): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc collisionMask=(self: RayCast; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc isColliding(self: RayCast): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc forceRaycastUpdate(self: RayCast) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getCollider(self: RayCast): Object {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc getColliderShape(self: RayCast): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getCollisionPoint(self: RayCast): Vector3 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getCollisionNormal(self: RayCast): Vector3 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc addExceptionRid(self: RayCast; rid: RID) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc addException(self: RayCast; node: Object) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc removeExceptionRid(self: RayCast; rid: RID) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc removeException(self: RayCast; node: Object) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc clearExceptions(self: RayCast) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc setCollisionMaskBit(self: RayCast; bit: int64; value: bool) {.gcsafe, locks: 0,
raises: [], tags: []
.}
-
proc getCollisionMaskBit(self: RayCast; bit: int64): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-