Module shader_material

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Procs

proc shader(self: ShaderMaterial): Shader {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc shader=(self: ShaderMaterial; val: Shader) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc setShaderParam(self: ShaderMaterial; param: string; value: Variant) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc getShaderParam(self: ShaderMaterial; param: string): Variant {.
gcsafe, locks: 0, raises: [], tags: []
.}