Procs
proc shader(self: ShaderMaterial): Shader {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect].}proc shader=(self: ShaderMaterial; val: Shader) {.
gcsafe, locks: 0, raises: [], tags: [].}proc setShaderParam(self: ShaderMaterial; param: string; value: Variant) {.
gcsafe, locks: 0, raises: [], tags: [].}proc getShaderParam(self: ShaderMaterial; param: string): Variant {.
gcsafe, locks: 0, raises: [], tags: [].}