proc customSolverBias(self: Shape2D): float64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc customSolverBias=(self: Shape2D; val: float64) {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc collide(self: Shape2D; localXform: Transform2D; withShape: Shape2D;
shapeXform: Transform2D): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc collideWithMotion(self: Shape2D; localXform: Transform2D; localMotion: Vector2;
withShape: Shape2D; shapeXform: Transform2D;
shapeMotion: Vector2): bool {.gcsafe, locks: 0, raises: [],
tags: []
.}
-
proc collideAndGetContacts(self: Shape2D; localXform: Transform2D;
withShape: Shape2D; shapeXform: Transform2D): Variant {.
gcsafe, locks: 0, raises: [], tags: []
.}
-
proc collideWithMotionAndGetContacts(self: Shape2D; localXform: Transform2D;
localMotion: Vector2; withShape: Shape2D;
shapeXform: Transform2D; shapeMotion: Vector2): Variant {.
gcsafe, locks: 0, raises: [], tags: []
.}
-