proc getBoneCount(self: Skeleton2D): int64 {.gcsafe, locks: 0, raises: [], tags: [].}
proc getBone(self: Skeleton2D; arg0: int64): Bone2D {.gcsafe, locks: 0, raises: [Exception], tags: [RootEffect].}
proc getSkeleton(self: Skeleton2D): RID {.gcsafe, locks: 0, raises: [], tags: [].}
method updateBoneSetup(self: Skeleton2D) {.gcsafe, locks: 0, base, raises: [], tags: [].}
method updateTransform(self: Skeleton2D) {.gcsafe, locks: 0, base, raises: [], tags: [].}