Module skeleton_2d

Procs

proc getBoneCount(self: Skeleton2D): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc getBone(self: Skeleton2D; arg0: int64): Bone2D {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc getSkeleton(self: Skeleton2D): RID {.
gcsafe, locks: 0, raises: [], tags: []
.}

Methods

method updateBoneSetup(self: Skeleton2D) {.
gcsafe, locks: 0, base, raises: [], tags: []
.}
method updateTransform(self: Skeleton2D) {.
gcsafe, locks: 0, base, raises: [], tags: []
.}