proc texture(self: Sprite): Texture {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc texture=(self: Sprite; val: Texture) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc normalMap(self: Sprite): Texture {.gcsafe, locks: 0, raises: [Exception],
tags: [RootEffect]
.}
-
proc normalMap=(self: Sprite; val: Texture) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc centered(self: Sprite): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc centered=(self: Sprite; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc offset(self: Sprite): Vector2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc offset=(self: Sprite; val: Vector2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc flipH(self: Sprite): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc flipH=(self: Sprite; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc flipV(self: Sprite): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc flipV=(self: Sprite; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc vframes(self: Sprite): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc vframes=(self: Sprite; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc hframes(self: Sprite): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc hframes=(self: Sprite; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc frame(self: Sprite): int64 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc frame=(self: Sprite; val: int64) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc regionEnabled(self: Sprite): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc regionEnabled=(self: Sprite; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc regionRect(self: Sprite): Rect2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc regionRect=(self: Sprite; val: Rect2) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc regionFilterClip(self: Sprite): bool {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc regionFilterClip=(self: Sprite; val: bool) {.gcsafe, locks: 0, raises: [], tags: []
.}
-
proc getRect(self: Sprite): Rect2 {.gcsafe, locks: 0, raises: [], tags: []
.}
-