Module sprite

Procs

proc texture(self: Sprite): Texture {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc texture=(self: Sprite; val: Texture) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc normalMap(self: Sprite): Texture {.
gcsafe, locks: 0, raises: [Exception], tags: [RootEffect]
.}
proc normalMap=(self: Sprite; val: Texture) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc centered(self: Sprite): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc centered=(self: Sprite; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc offset(self: Sprite): Vector2 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc offset=(self: Sprite; val: Vector2) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc flipH(self: Sprite): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc flipH=(self: Sprite; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc flipV(self: Sprite): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc flipV=(self: Sprite; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc vframes(self: Sprite): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc vframes=(self: Sprite; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc hframes(self: Sprite): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc hframes=(self: Sprite; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc frame(self: Sprite): int64 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc frame=(self: Sprite; val: int64) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc regionEnabled(self: Sprite): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc regionEnabled=(self: Sprite; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc regionRect(self: Sprite): Rect2 {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc regionRect=(self: Sprite; val: Rect2) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc regionFilterClip(self: Sprite): bool {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc regionFilterClip=(self: Sprite; val: bool) {.
gcsafe, locks: 0, raises: [], tags: []
.}
proc getRect(self: Sprite): Rect2 {.
gcsafe, locks: 0, raises: [], tags: []
.}